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Tue Jan 22 18:01:32 IST 2008
is the technical-programming team and the other is composed of media
practitioners and researchers. While the techie team has taken apart
the hardware to explain how it all works and have ensured that the
Linux operating system and various free software that are being used
are running smoothly, the team of old and new media practitioners
have imparted a variety of skills. These include a knowledge and
facility with the software of course, but also and very importantly,
the opening out of modes of narrative and reflection upon one's
experiences and environment.
So there were sessions in which photographs were analysed, stories
written singly and collaboratively, sounds recorded, soundscapes
developed, the economic and social layers within the basti unpeeled,
and so on.
The software and the media tools that were available were: drawing
sheets, crayons, simple audio recorders, an instamatic camera, a
scanner, and GIMP and Star Office on a Gnome desktop with innumerable
games! (now Audacity - a sound editing software - has also been
added)
This process that we all went through was exciting and fulfilling for
all of us - participants and practitioners, but during this we faced
a number of what can be termed as problems as far as appropriate
technology is concerned.
The games that the participants played, even though very useful in
making them comfortable with the keyboard and great fun, were unable
to speak to them of their personal experience of mobility, space and
time. Basically there were no familiar cultural referents in the
design.
The even bigger problem was that in the process of learning text,
image and sound editing, their descriptions and understanding of an
experience became fragmented. The software began to take over the
complex web of imagination, and began to direct them in fairly
unidirectional ways. This is because it expects of you to represent
your experience, or your space, in only one media at a time.
The mode in which they described their experience of space and time
of their everyday routine, was a complex web of images, sounds and
narrations. These narrations, in the speaking and in the writing,
portrayed different levels of intensities. The chaos and the
immediacy of the spoken narration was brought into order in the act
of writing. For example, if the spoken text describing a road
accident gave a very visualized rendering of the incident with a
complex soundscape, the written text would be not only much more
ordered, but it would also bring in the self of the writer in very
direct ways. In that sense, the registers of representation would
change with the media of narration. But the fact is that if one is to
truly "experience" the narrative of the incident as an audience, it
would best emerge when all the narrations are made available to us.
And this probably holds true for the creator as well.
It can be argued that this fragmentation will lessen once there is a
greater facility with using software, or by using specifically multi
media software, like Director for example. Personally, as someone who
has been educated as a filmmaker and has worked as one, and thus
comfortable in thinking about sound, image and text in connected
ways, I still find my work on a computer unable to become adequately
woven together. And where software like Director is concerned, we
cannot use it as we are working on configurations for the community
which are low-cost, as also inspired and informed by the free
software model. This is very pertinent as community media labs cannot
afford to buy expensive software - as a matter of fact we have also
been working on finding out low-cost hardware solutions as well - nor
can they be pirated as NASSCOM, India's software 'police'
organisation, is working overtime to ensure that. But more
importantly, we feel that the ideas that invigorate the free software
model: sharing, collaboration, open distribution and modification,
are ideas that are part of the philosophical basis of the
CyberMohalla project.
Although here I must add that there is one worrying aspect of much of
the software design that is happening within the free software model
- too often it merely replicates what proprietary software does, and
does not seek a fundamentally different perceptual experience of the
software. The argument for this is obvious - there is need to prove
that free software can do it as well - but it can still lead to a
stilling of newer experiential models of software, newer
understandings of interfaces.
Yet another problem: It seemed to us that the collaborative nature of
describing a collective experience or space that the participants
were very comfortable with in oral renditions began to get very
individuated. In the normal course of the day, while they would share
all their other resources - such as food, transport money etc. - they
would not share their files. I cannot definitely say that this is due
to the ways software makes you relate to them, but we are wondering
if that may have a role to play. After all, in all their oral
narratives, many voices jostled together to express an experience
So when we media practitioners began to discuss this with the
programmers, we started thinking about "what are the different
possible software structures that can emerge from this problem?"
The conceptual derivative that has emerged for us - by which
creativity and expressivity can be adequately addressed - is the
notion of "interlinked media", where image, sound and text (spoken
and written) are seen as part of an unravelable web within the
narration of an experience.
This is the primary experience from which the Coding Collaboration
note emerged, and here the terms of collaboration are not between
programmers and other programmers but between programmers and
participants, programmers and practitioners.
The participants here, and in this case completely marginal to the
digital wave (sometimes conceptualized as those on the other side of
the digital divide), have given rise to an enigmatic problem. The
response to this problem could give rise to technological
modifications which are unexpected.
--
Monica Narula
Sarai:The New Media Initiative
29 Rajpur Road, Delhi 110 054
www.sarai.net
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